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Tuesday, July 9 • 11:10 - 11:30
THE ART AND SCIENCE OF SOUNDSCAPE AURALIZATION FOR HIGH DENSITY LOUDSPEAKER ARRAYS

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Virginia Tech hosts four spatial audio labs utilized by artists, engineers, designers, and scientists. The largest spatial audio lab is the Cube, with an individually addressable 140 loudspeaker spatial audio system. Representatives from Virginia Tech propose a lecture and demonstration session comprised of strategies for soundscape auralization, specifically for high density loudspeaker arrays, which are systems of 24 or more loudspeakers. Discussion topics include system infrastructure design, real-time sound environment rendering, spatial audio strategies for composers and performers, control systems for live spatial audio, and virtual acoustics. Technical demonstrations include real-time convolution reverberation for arbitrary loudspeaker arrays, virtualizing loudspeaker systems, and tools to build soundscapes. Compositions and performances presented would include Shakespeare's Garden, an immersive theatrical experience with immersive spatial audio soundscapes, recitations played through spotlight speakers, multiple projected graphic designs, and theatrical lighting, Badstar, a concert of immersive audio and video, performed on electric violin, banjo, guitar, and drums, with multiple interactive videos projected onto custom architecture, and What Bends, three movements for electric violin and recited poetry performed in immersive spatial audio, 360º interactive video, and motion capture dance controlling audio spatialization and video parameters.

Moderators
CC

Cédric Camier

Dr, Saint-Gobain Research Paris
avatar for Philippe-Aubert Gauthier

Philippe-Aubert Gauthier

Professor, Groupe Acoustique Université de Sherbrooke, Université de Sherbrooke

Authors

Tuesday July 9, 2019 11:10 - 11:30 EDT
Westmount 4
  T04 Environ. & commun. noise, SS01 Soundscape auralization